Explore a different side of maths, and learn Python programming along the way. For the Australian Curriculum: Mathematics Year 7.
This course explores the deep connection between mathematics and computing. Students will solve interesting problems with practical application of mathematical concepts using Python.
Module | Progress | ||
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1. |
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Programming basics: Talking to your computer | |
2. |
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Programming basics: Calculating things | |
3. |
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Geometry: Drawing shapes with turtle | |
4. |
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Geometry: Making decisions | |
5. |
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Geometry: Decisions with numbers | |
6. |
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Geometry: Angles on parallel lines | |
7. |
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Geometry: Vector graphics (Real World Example) |
1. |
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Programming basics: Talking to your computer | ||||||||||||||||||||||
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2. |
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Programming basics: Calculating things | ||||||||||||||||||||||
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3. |
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Geometry: Drawing shapes with turtle | ||||||||||||||||||||||
4. |
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Geometry: Making decisions | ||||||||||||||||||||||
5. |
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Geometry: Decisions with numbers | ||||||||||||||||||||||
6. |
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Geometry: Angles on parallel lines | ||||||||||||||||||||||
7. |
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Geometry: Vector graphics (Real World Example) |
1. |
|
Programming basics: Talking to your computer | ||||
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2. |
|
Programming basics: Calculating things | ||||
|
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3. |
|
Geometry: Drawing shapes with turtle | ||||
4. |
|
Geometry: Making decisions | ||||
5. |
|
Geometry: Decisions with numbers | ||||
6. |
|
Geometry: Angles on parallel lines | ||||
7. |
|
Geometry: Vector graphics (Real World Example) |