Explore a different side of maths, and learn Python programming along the way. For the Australian Curriculum: Mathematics Year 7.
This course covers material from the Australian Curriculum: Mathematics Year 7 in conjunction with Python programming, and explores the deep connection between mathematics and computing. You'll solve interesting problems with practical application of mathematical concepts.
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Module  Progress  

1.  Programming basics: Talking to your computer  
2.  Programming basics: Calculating things  
3.  Geometry: Drawing shapes with turtle  
4.  Geometry: Making decisions  
5.  Geometry: Decisions with numbers  
6.  Geometry: Angles on parallel lines  
7.  Geometry: Vector graphics (Real World Example) 
1.  Programming basics: Talking to your computer  


2.  Programming basics: Calculating things  


3.  Geometry: Drawing shapes with turtle  
4.  Geometry: Making decisions  
5.  Geometry: Decisions with numbers  
6.  Geometry: Angles on parallel lines  
7.  Geometry: Vector graphics (Real World Example) 
1.  Programming basics: Talking to your computer  


2.  Programming basics: Calculating things  


3.  Geometry: Drawing shapes with turtle  
4.  Geometry: Making decisions  
5.  Geometry: Decisions with numbers  
6.  Geometry: Angles on parallel lines  
7.  Geometry: Vector graphics (Real World Example) 