Year 7 Maths & Computing

Explore a different side of maths, and learn Python programming along the way. For the Australian Curriculum: Mathematics Year 7.

This course covers material from the Australian Curriculum: Mathematics Year 7 in conjunction with Python programming, and explores the deep connection between mathematics and computing. You'll solve interesting problems with practical application of mathematical concepts.

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Module Progress
1. Programming basics: Talking to your computer
2. Programming basics: Calculating things
3. Geometry: Drawing shapes with turtle
4. Geometry: Making decisions
5. Geometry: Decisions with numbers
6. Geometry: Angles on parallel lines
7. Geometry: Vector graphics (Real World Example)
1. Programming basics: Talking to your computer
1. Hello, World!
2. Maths + Computing = Power!
3. Tongue twister
4. Bad multiplication
5. Hello to you, too
6. Greetings, Earthlings
2. Programming basics: Calculating things
1. Turtle Ducks!
2. Shake It Off
3. To AB or BA, that is the question.
4. Double up!
5. Compute the commute
6. Do all the operations...
3. Geometry: Drawing shapes with turtle
4. Geometry: Making decisions
5. Geometry: Decisions with numbers
6. Geometry: Angles on parallel lines
7. Geometry: Vector graphics (Real World Example)
1. Programming basics: Talking to your computer
1. Writing your first program
2. Python strings and variables
3. Reading user input
2. Programming basics: Calculating things
1. Variables
2. Numbers
3. Geometry: Drawing shapes with turtle
4. Geometry: Making decisions
5. Geometry: Decisions with numbers
6. Geometry: Angles on parallel lines
7. Geometry: Vector graphics (Real World Example)