Year 7 Maths & Computing

Explore a different side of maths, and learn Python programming along the way. For the Australian Curriculum: Mathematics Year 7.

This course covers material from the Australian Curriculum: Mathematics Year 7 in conjunction with Python programming, and explores the deep connection between mathematics and computing. You'll solve interesting problems with practical application of mathematical concepts.

1.
Programming basics: Talking to your computer
1. Hello, World!
2. Maths + Computing = Power!
3. Tongue twister
4. Bad multiplication
5. Hello to you, too
6. Greetings, Earthlings
2.
Programming basics: Calculating things
1. Turtle Ducks!
2. Shake It Off
3. To AB or BA, that is the question.
4. Double up!
5. Compute the commute
6. Do all the operations...
3.
Geometry: Drawing shapes with turtle
1. Fair and square
2. Rectangles
3. Equilateral triangle
4. Draw any angle
5. Get your house in order
6. Variable Size House
4.
Geometry: Making decisions
1. Simple Snowflake
2. Red Cross
3. Puppy Training
4. Always Right
5. Fallen Domino
6. Right angles
5.
Geometry: Decisions with numbers
1. MasterChef Obsession
2. Trusty Triangles
3. Where's my charger?!
4. Can I Afford It?
5. A Million Billion!
6. Name That Angle!
6.
Geometry: Angles on parallel lines
1. The Three Little Pigs
2. Acute and obtuse angles
3. Letter Z
4. Letter N
5. Rhombus
6. Parallelogram
7.
Geometry: Vector graphics (Real World Example)
1. Straight L
2. Straight T
3. Italic L
4. Italic T
5. Any Italic L
6. Any Italic T