Technologies
Topics
Explore a different side of maths, and learn Python programming along the way. For the Australian Curriculum: Mathematics Year 7.
This course explores the deep connection between mathematics and computing. Students will solve interesting problems with practical application of mathematical concepts using Python.
| Module | Progress | ||
|---|---|---|---|
| 1. |
|
Programming basics: Talking to your computer | |
| 2. |
|
Programming basics: Calculating things | |
| 3. |
|
Geometry: Drawing shapes with turtle | |
| 4. |
|
Geometry: Making decisions | |
| 5. |
|
Geometry: Decisions with numbers | |
| 6. |
|
Geometry: Angles on parallel lines | |
| 7. |
|
Geometry: Vector graphics (Real World Example) | |
| 1. |
|
Programming basics: Talking to your computer | ||||||||||||||||||||||
|
||||||||||||||||||||||||
| 2. |
|
Programming basics: Calculating things | ||||||||||||||||||||||
|
||||||||||||||||||||||||
| 3. |
|
Geometry: Drawing shapes with turtle | ||||||||||||||||||||||
| 4. |
|
Geometry: Making decisions | ||||||||||||||||||||||
| 5. |
|
Geometry: Decisions with numbers | ||||||||||||||||||||||
| 6. |
|
Geometry: Angles on parallel lines | ||||||||||||||||||||||
| 7. |
|
Geometry: Vector graphics (Real World Example) |
| 1. |
|
Programming basics: Talking to your computer | ||||
|
||||||
| 2. |
|
Programming basics: Calculating things | ||||
|
||||||
| 3. |
|
Geometry: Drawing shapes with turtle | ||||
| 4. |
|
Geometry: Making decisions | ||||
| 5. |
|
Geometry: Decisions with numbers | ||||
| 6. |
|
Geometry: Angles on parallel lines | ||||
| 7. |
|
Geometry: Vector graphics (Real World Example) |