Wombot Mini

Write code to help Wombot move, turn and find delicious carrots to eat!

Wombot is hungry and wants a carrot! With simple code, help Wombot through mazes, and learn to draw lines and shapes with code. In this challenge you'll learn the fundamentals of programming by using instructions to position Wombot on the screen. You'll help Wombot move and turn, and along the way learn to draw lines, patterns and shapes in the same way computers draw images on the screen.

Your current score is: 0 points.

You need to or register to access this course.

Access to the DT Challenges for Australian students in Years 3-8 has been funded by the Australian Government Department of Education, Skills and Employment until the end of 2020.

Start course
1.
Say hello to Wombot!
1. Get the carrot! 0/1
2. Get the carrot again! 0/1
3. How many steps? 0/1
4. Which Wombot block? 0/1
2.
Turning Wombot
1. Turn and move, Wombot! 0/1
2. Turn and move again! 0/1
3. Where's that carrot?! 0/1
4. Around the rock 0/1
5. Which Wombot blocks? 0/1
3.
Making decisions
1. Can I haz carrot? 0/1
2. Which carrot, Wombot? 0/1
3. Make a choice, Wombot! 0/1
4. Wombot's final test! 0/1
5. Wombot playground