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Write code to control the Turtle and draw fantastic pictures!
Beginners Turtle - Python
In this course students learn how to program with Python to make shapes and graphics using the Turtle module.
Specifically, students will learn how to:
- program the Turtle to make lines, turn simple angles and add colour and fills
- make simple decisions with if-statements and logical comparisons
- use repetition with for loops to simplify code
Australian Curriculum v9 Content Descriptions
This course is designed to support your lesson planning. While comprehensive, individual resources may not cover every aspect of a content description. We recommend reviewing each resource to determine how it best fits your teaching objectives.
What's Next?
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| Module | Progress | ||
|---|---|---|---|
| 1. |
|
Introducing the Turtle | |
| 2. |
|
Angles with the Turtle | |
| 3. |
|
Looping with the Turtle | |
| 4. |
|
Add a Dash of Colour | |
| 5. |
|
Asking Questions | |
| 6. |
|
Making Decisions | |
| 7. |
|
Putting it all together! | |
| 8. |
|
Playground! | |
| 1. |
|
Introducing the Turtle |
| 2. |
|
Angles with the Turtle |
| 3. |
|
Looping with the Turtle |
| 4. |
|
Add a Dash of Colour |
| 5. |
|
Asking Questions |
| 6. |
|
Making Decisions |
| 7. |
|
Putting it all together! |
| 8. |
|
Playground! |
| 1. |
|
Introducing the Turtle |
| 2. |
|
Angles with the Turtle |
| 3. |
|
Looping with the Turtle |
| 4. |
|
Add a Dash of Colour |
| 5. |
|
Asking Questions |
| 6. |
|
Making Decisions |
| 7. |
|
Putting it all together! |
| 8. |
|
Playground! |