DT Python Turtle

Write code to control a turtle and draw fantastic pictures!

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen. You'll draw lines, patterns and shapes in the same way computers draw images on the screen. Everything - from games to web browsers to apps like Netflix - that generates images on the screen, - it all starts with code!

Your current score is: 0 points.

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Access to the DT Challenges for Australian students in Years 3-8 has been funded by the Australian Government Department of Education, Skills and Employment until the end of 2020.

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1.
Introducing the Turtle
1. Make a move! 0/1
2. Starting from Square One 0/1
3. Get rect! 0/1
4. Domino 0/1
2.
Angles with the Turtle
1. Plate instead of bowl 0/1
2. Equilateral triangle 0/1
3. Get your house in order 0/1
3.
Looping with the Turtle
1. Back to Square One 0/1
2. Row of terraces 0/1
3. Staircase 0/1
4. Blocks in a Row 0/1
4.
Add a Dash of Colour
1. Skyblue Square 0/1
2. Build a sturdy house 0/1
3. Square Pennant Flags 0/1
4. Swim between the flags! 0/1
5. Fallout Shelter 0/1
5.
Asking Questions
1. Coloured Cards 0/1
2. Purple square 0/1
3. Step up 0/1
6.
Making Decisions
1. Studybot - Highlighter or Pen 0/1
2. Traffic light 0/1
3. The Three Little Pigs 0/1
7.
Putting it all together!
1. Heartbeat 0/1
2. Wooden Fence 0/1
3. Scaleable House 0/1
8.
Playground!
1. Turtle Playground!
2. Turtle Playground!
3. Turtle Playground!