Write code to control a turtle and draw fantastic pictures!
Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen. You'll draw lines, patterns and shapes in the same way computers draw images on the screen. Everything - from games to web browsers to apps like Netflix - that generates images on the screen, - it all starts with code!
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Module | Progress | ||
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1. |
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Introducing the Turtle | |
2. |
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Angles with the Turtle | |
3. |
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Looping with the Turtle | |
4. |
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Add a Dash of Colour | |
5. |
|
Asking Questions | |
6. |
|
Making Decisions | |
7. |
|
Putting it all together! | |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Putting it all together! |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Putting it all together! |
8. |
|
Playground! |