Write code to control the Turtle and draw fantastic pictures!
In this course students learn how to program with Python to make shapes and graphics using the Turtle module.
Specifically, students will learn how to:
- program the Turtle to make lines, turn simple angles and add colour and fills,
- make simple decisions with if-statements and logical comparisons, and
- use repetition with for loops to simplify code.
Your current score is: 0 points.
Module | Progress | ||
---|---|---|---|
1. |
|
Introducing the Turtle | |
2. |
|
Angles with the Turtle | |
3. |
|
Looping with the Turtle | |
4. |
|
Add a Dash of Colour | |
5. |
|
Asking Questions | |
6. |
|
Making Decisions | |
7. |
|
Putting it all together! | |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Putting it all together! |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Putting it all together! |
8. |
|
Playground! |