DT Python Turtle

Write code to control a turtle and draw fantastic pictures!

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen. You'll draw lines, patterns and shapes in the same way computers draw images on the screen. Everything - from games to web browsers to apps like Netflix - that generates images on the screen, - it all starts with code!

Your current score is: 0 points.

You need to or register to access this course.

Access to the DT Challenges for Australian students in Years 3-8 has been funded by the Australian Government Department of Education until the end of 2020.

Module Progress
1. Introducing the Turtle
2. Angles with the Turtle
3. Looping with the Turtle
4. Add a Dash of Colour
5. Asking Questions
6. Making Decisions
7. Putting it all together!
8. Playground!
1. Introducing the Turtle
2. Angles with the Turtle
3. Looping with the Turtle
4. Add a Dash of Colour
5. Asking Questions
6. Making Decisions
7. Putting it all together!
8. Playground!
1. Introducing the Turtle
2. Angles with the Turtle
3. Looping with the Turtle
4. Add a Dash of Colour
5. Asking Questions
6. Making Decisions
7. Putting it all together!
8. Playground!