Write code to control a turtle and draw fantastic pictures!
In this course students learn how to program with Blockly to make shapes and graphics using the Turtle module.
Specifically, students will learn how to:
- program the Turtle to make lines, turn simple angles and add colour and fills,
- make simple decisions with if-statements and logical comparisons, and
- use repetition with for loops to simplify code.
Your current score is: 0 points.
Module | Progress | ||
---|---|---|---|
1. |
|
Introducing the Turtle | |
2. |
|
Angles with the Turtle | |
3. |
|
Looping with the Turtle | |
4. |
|
Add a Dash of Colour | |
5. |
|
Asking Questions | |
6. |
|
Making Decisions | |
7. |
|
Extension: Putting it all together! | |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Extension: Putting it all together! |
8. |
|
Playground! |
1. |
|
Introducing the Turtle |
2. |
|
Angles with the Turtle |
3. |
|
Looping with the Turtle |
4. |
|
Add a Dash of Colour |
5. |
|
Asking Questions |
6. |
|
Making Decisions |
7. |
|
Extension: Putting it all together! |
8. |
|
Playground! |