Dear Grok Academy users,
We're updating the Grok Academy Terms of Use and associated policies to address updates to our product
We've outlined the main changes below.
  • We updated the ownership of the Grok Platform to KIK Innovation Limited.
  • We have added a third party customer support provider to our list of sub-processors (HubSpot).
  • We have added a list of all sub-processors Grok uses that includes detail on what the purpose of the data collection is and where your data is stored.
  • Minor updates to policy wording to ensure accuracy.
The updated Terms of Use and policies will go into effect on 1 September 2025. You can read the complete updated Terms of Use and policies by visiting the link above.
By continuing to use Grok Academy past 1 September 2025, you accept the updated Terms of Use and acknowledge receipt of the updated policies. If you don't agree, you'll need to stop using Grok Academy and delete your account by following the instructions found here.

Thank you for using Grok Academy, your home for Digital Technologies education.

Blockly Biology

School Grok Access required

Created for Years 5-6

Duration: 4-5 weeks (8-15 hours)

Combine Biology and Digital Technologies to identify animals!

Learn about the differences between animals, and how Biologists use programming to help them do science! We'll learn about the features of animals, structural and behavioural adaptation, and how to use these properties in order to identify them.

So hop in and learn some science! This course is based on the Year 5 science and the 5-6 Digital Technologies curriculum.

Try it out!

Downloadable resources for this challenge

Offline Challenge

Teacher notes

Lesson Plan

Linked Resources

Python Biology

Combine Biology and Digital Technologies to build an animal classifier!

Decision Trees: Animal Trading Cards

Use the these cards in the Decision Trees:Animal Classification activity.

Decision Trees: Classifying Animals

Classify animals using a decision tree algorithm.